Posted by Chian on December 14th, 2004 Filed under:
Game Review
Half-Life 2 (PC)
Developed by: Valve Software
Published by: Vivendi Universal
Ah yes, about time this damn game came out! After all those delays and source code thefts and a slew of other mishaps, it’s finally out! I believe it was 6 years in the making. Now was it worth the wait?
Once again you don the shoes of Gordon Freeman, a theoretical physicist/one man army Rambo Mofo. Years after the events of Half-Life 1, Gordon is planted into City 17 to help fight the Combine soldiers. Along the way you will meet up with old friends and foes, but everyone knows who you are already, considering you pretty much saved earth from an alien invasion in Half-Life 1.
You begin the game in similar fashion to the game’s predecessor. It’s basically another day at work for Mr. Freeman. “Rise and shine Mr. Freeman,” time to go to work now you one hell of a tough nerd. You will also notice that there are many scene of deja-vu in HL2, but the story in HL2 doesn’t match up to the greatness of part one. Most of it seems like filler material and nothing really gets answered. That’s ok though, everything else kicks ass. So bear with me biatch.
HL 2’s new source game engine has set the bar up a few notches in the industry. I think it’s safe to say that HL 2 has the best graphics in a video game to date… even better than Doom 3. All objects interact nicely with lights. The water effects even have nice refractions and reflections. Everything in this game reacts like real life. Almost anything can be picked up and thrown, and it will react physically as it would in the real world. Often times you have to keep this in mind in order to solve certain puzzles. An example would be placing plastic barrels under water to help raise a wooden pallet in order to form a ramp to jump across. It’s these clever puzzles they make you do that separate HL2 from being a mindless run and gun type game.
The weapons and vehicles are another highlight in this game. You will find the typical guns, like shotguns and pistols, but most importantly you get to use the gravity gun. This gun was originally designed for moving heavy objects. But it’s much more fun picking up a toilet and shooting it towards someone. You will find that it’s the only gun you will ever want to use, considering you don’t need ammo for it. Anything lying around can be used as a weapon with the almighty gravity gun. Another cool weapon you can get is the bug bait. Gordon would throw the bait which gives off a scent that attracts these giant ant type aliens. The ant thingies will attack wherever you throw the bait to and you basically let them do all the work like provide covering fire so you can get into the next room etc.
One of the biggest additions to HL2 is the ability to drive vehicles. To be specific you can drive a hover boat and dune buggy. Often times the vehicle will tip over and you will have to use the gravity gun to physically tip it back over.
Not only do the levels look almost real, but they have nice interactivity. Objects can be moved and things can be turned on, like spinning blades which you can use to help kill enemies. At times you just want to stand there and just observe how pretty everything is, whether it’s zombie brains on the walls to nice foliage on the ground.
There will be a part 3 no doubt, I just hope it doesn’t take them another 6 years to make cause I don’t think I can live that long to see it. I say who cares about story, cause this game is super fun to play. What it lacks in story, it gains with everything else plus one and infinity.
9.8 on my ass kick meter
– Chian