Doom
Directed by: Andrzej Bartkowiak
Written by: David Callaham, Wesley Strick
Starring: Karl Urban, Dwayne “The Rock” Johnson, Rosamund Pike, Razaaq Adoti
Doom has earned its reputation as one of the most influential video games of all time, and if you haven’t at least heard of it, you’ve probably been living under a rock. It essentially pioneered the first-person shooter genre and conjured 3-D graphics that were more immersive than anything ever before thought possible. Years later, after seeing Doom rub off on other video games, and then in turn, having those video games influence other media, the movie adaptation of Doom serves as a grim reminder of just how mindless it was (content-wise, at least) in the first place.
Seriously, coming out of this movie I found myself wondering just how much more shallow storytelling can possibly get. Doom was always just a technical marvel, nothing more. Aesthetically and artistically it is completely devoid of anything inspired, cobbled together from an adolescent perception of the horror and sci-fi genres. If the original Doom game sometimes made people nauseous due to first-person motion sickness, this movie is likely to make viewers sick with its utter pointlessness.
Not that I really expected much to begin with. Video game adaptations have a horrible track record on the big screen, and well, it does star The Rock. In a way, this review can offer nothing more than what most other critics have already stated. However, I was surprised to actually find a few positive reviews in the media as well, mostly from people who were fans of the game and thought that this did the franchise justice. Well, it is these people who are perhaps indirectly responsible for what is one of the worst years for movies in recent memory. If “Doom” is all people need to be entertained, then you might as well kill me now because I don’t want to know where movies are heading next.
A group of stereotypical space marines get assigned to check out a research station on Mars. It is under quarantine because of some strange happenings in the area. One of the marines, John Grimm, is conflicted over the fact that his sister is stationed on Mars. Sarge (The Rock) advises him not to accompany them on the mission, but he makes a dramatic last second decision to go anyway. I was seriously feeling his internal struggle. (Not really.) Throughout the movie we get little hints of flashbacks of some disaster that happened to John on Mars… alas, it is never fully explained. I guess the screenwriters lost interest. As they arrive at the station, they encounter some scientists who have become violent, zombie-like creatures. Slowly marines start dying, and John’s sister works feverishly to analyze these monsters and find out what is causing their horrible transformations.
When it comes down to it, nothing really happens in this movie. The marines wander throughout dark corridors, stumbling across increasingly bigger and more grotesque monsters. The grey metallic environments are every bit as boring and dull as the levels in a Doom video game. I’ve never seen so many scenes strung together with the intentions of creating suspense that do the exact opposite. Director Andrzej Bartkowiak (”Romeo Must Die”, “Cradle 2 the Grave”) does not know the meaning of the word “subtle”. The nu-metal soundtrack that was pumping throughout most of this film pretty much eliminated any chance of sending shivers down people’s spine.
To be honest, I don’t even see how Doom purists wouldn’t be offended by the liberties taken with the “story” in this movie. It’s not demons from hell they are fighting, but rather genetic mutants (just like in every other video game influenced movie in the past decade). Oh sure, there’s that obscure reference to Doom creator John Carmack that all the fans will love. I guess it might have been neat if it wasn’t a character whose name is spoken about 50 times throughout the film. Every time you hear the name “Dr. Carmack” spoken it’s like smashing you over the head with his ego trip.
But I guess if it doesn’t work as a horror movie, at least it can still be enjoyed as a big dumb action flick right? Nope. The Rock takes a role that could have been cheesy fun, and kills it by trying to be all serious and moody. The poor guy doesn’t even have any good one-liners, except for “Awww shit”, “Semper Fi, motherfucker!” and “Big fucking gun!”. While we’re at it, let’s just talk about the BFG, the coveted weapon that is supposed to give all the men in the audience a hard-on due to its overwhelming size and power. We get to see it used once, and then The Rock seems to forget about it for most of the movie. What gives?
The other gimmick in this movie is the first person action sequence, which is just as stupid as it sounds. I will say that it was executed well enough to pass for actual video game footage, but let’s be serious here. This is a movie. I don’t want to see a first person perspective of someone mowing down monsters. This creates absolutely zero excitement or suspense. Watching a first person action sequence is about as interesting as watching paint dry. And you know, just when I thought the movie couldn’t get anymore insulting, they had to go and throw in a superhuman Matrix-esque martial arts fight scene at the end to top it all off.
It’s like the people making these video games and movies nowadays missed all the notes from the original sci-fi/horror films that did things right. They just watched a few clips from the classics and figured they had enough to go on. Even if you just rip off Aliens, at least you should have something decent. But this is the problem… everything nowadays is about instant gratification. There’s no investment in story, no build up. You’re thrown into the action within the first 2 minutes and expected to somehow care about what you’re seeing. Do people actually think stuff like this is worthwhile? I mean, obviously the critics hated Doom, but are there real people going to this movie and coming out happy? If so, I find that seriously disturbing. Has the success of video games inadvertently “doomed” us to a lifetime of crappy filmmaking? I really, really hope not. — Sean