Sky Captain And The World Of Tomorrow
Sky Captain And The World Of Tomorrow
Written and Directed by: Kerry Conran
Starring: Jude Law, Gwyneth Paltrow, Angelina Jolie, Giovanni Ribisi
Remember those old black and white sci-fi serials from the 30’s like Buck Rogers and Flash Gordon? Hmmm… neither do I. And somehow I doubt first-time director Kerry Conran does either, but that hasn’t stopped him from recreating a highly stylized, visually stunning modern representation of what these fantastical adventures were like. Sky Captain And The World Of Tomorrow is the first movie shot completely with blue screen techniques; that is to say, the first movie where everything except the actors are digitally created. You may wonder how the latest computer graphics technology could possibly generate images similar to a 30’s sci-fi TV show, but by applying cutting edge filters to mimic the Technicolor process, the super cool retro look of the movie was achieved.
Seeing this movie on the big screen, it does take a little time for your eyes to adjust to the look. The soft lighting and grainy colours make it blurry and hard to focus on at first (a complaint many people had about Star Wars Episode II). I think this is another movie that will look better on DVD than on film because of its native digital format. The visuals do work great though, they are believable and consistent. Conran took the one thing that never looks real in CGI movies (human beings) and brought them into a CGI world, allowing him to place the actors literally anywhere his imagination could take them. The computer effects stand up well to close examination, as I found myself often wondering just how many props, doors and other objects were small exceptions to the otherwise strictly digital landscape. It’s hard to tell. A few of the backdrops do look a little too much like scenery out of Lord Of The Rings movies though, and they didn’t fit the tone of the movie.
The story of Sky Captain is not a complicated one, and is heavily influenced by the sci-fi serials it tries to emulate. The story takes place in New York City in 1939, with a news reporter named Polly Perkins (Gwyneth Paltrow) chasing down a caper involving some disappearing scientists around the world. When the city is attacked by an army of giant robots, she meets up with her old flame Jack aka Sky Captain (Jude Law), a heroic vigilante pilot and his sidekick, technology whiz Dex (Giovanni Ribisi). Together they set off across the globe hot on the trail of an evil mastermind named Dr. Totenkopf.
Basically, take every adventure movie you’ve ever seen and mix them together and you’ve got Sky Captain - Indiana Jones, Star Wars, The Rocketeer, and the Wizard of Oz… you’ll find elements of all these movies here. Conran even included a scene in a movie theatre where The Wizard Of Oz is playing on the screen, probably to emphasize the fact that he isn’t stealing from these movies per se, but rather “borrowing” out of respect. The uber-nerds will also find plenty of hidden references to old sci-fi flicks like the Godzilla movies and King Kong if they look hard enough. The plot is pretty thin and the characters are two-dimensional, and I found this to be the only real problem with the film. Although it’s clear the formulaic story was intended as both a throwback and a tribute, I was hoping for something a little more original. With all the visual power behind Sky Captain, they could have created a whole new world and really run with it.
Gwyneth Paltrow’s character is annoying at first (although maybe it was the actress more than the character that bothered me), but in the end the chemistry between her and Jude Law grew to be entertaining. When they finally found a comfortable rhythm, the campy sense of humour began to shine through. Too often, however, the scenes seemed too rushed and the pace of the movie too fast for its own good. There was no time to build up emotion or suspense, so you could never really care about the characters or see them as anything more than cardboard cut-outs.
With Sky Captain And The World Of Tomorrow, Kerry Conran has created a movie primarily for himself, finishing a personal project that he has wanted to do all his life. But when the thrill of the movie’s innovative visual effects has worn off, what’s left is a story and characters that are pretty disposable. Sky Captain is a lot of fun, and an impressive feat in its own right. However, I can’t see it being remembered years from now as a landmark film, more than likely it will be a small footnote in movie history. After all, the special effects may dazzle you, but in the end it’s the story and characters you remember most of all. — Sean

Fable has been a long time in the making, and with renowned designer Peter Molyneux (Populous, Black & White, Theme Park) at the helm, expectations were high. Fable is not your typical Molyneux strategy/sim game either. Touted as an open-ended action/adventure RPG where your character grows up over time and your decisions shape his appearance and abilities (along with the others’ perceptions of your character), Fable has been an ambitious project right from the start. Maybe a little too ambitious.
The quest system attempts to be open-ended, but it’s not nearly as huge and explorative as, say, Morrowind. Most of the side quests are just small favours you can do for people. You can’t get too far off track since you will hear a voice reminding you of what major task should do next if you wander around for a bit, kind of like Navi in Zelda: Ocarina of Time. The thing is, it’s sometimes hard to navigate through the world as the map system isn’t very intuitive, and nothing in the world is clearly labelled. The instruction manual is of little help and many of the gameplay concepts are left open for you to experiment with on your own. But it is this experimentation with non-essential elements of the game that allow you to get the most out of Fable.
Star Trek fans have been an obvious target of derision for many years now; their love for a fictional universe and its characters often goes above and beyond what most people would say is normal or healthy. The 1997 documentary Trekkies set out to both poke fun at and validate the dedication of a wide variety of Star Trek lovers, and it did exactly that. There were Star Trek fans who were unhappy with some of the weird images it portrayed, however, and those fans will probably be none too happy to find out that the filmmakers have decided to revisit the material for a sequel. Personally, I couldn’t be more pleased.
There is also a feature on “filk” music (the pursuit of folk singers who write songs about Star Trek and other sci-fi characters) and a number of Star Trek tribute bands including Stovokor, a Klingon metal band. There is also interview footage with some Star Trek actors and writers mixed in, which are pretty interesting as well… especially the segment about the weird stuff that the writers receive in the mail.
When you sit down to listen to an album that has a black and white DIY photocopied cover and comes burned on a CD-R, there are definitely some biases that need to be overcome right off the bat. You can’t hold a startup band like this to the same standards as you would an experienced group of musicians on an established label. Expectations like that are unfair and unrealistic. And yet, every time you hear a demo or indepedently-released debut album from a band, you’re always hoping that it will turn out to be one of those rare occasions when the music blows you away beyond all expectations.
The Ontario band formerly known as Sewing With Nancie have definitely gone through some changes since the last time I heard them. They’ve renamed themselves to The Reason and refocused their sound with a new style that’s a lot tighter, a lot harder and a lot more in line with current trends. If you dig all the current trends in punk rock, you’re going to love this record. Personally, I have heard enough screaming/singing combos in recent months to last me for at least another 50 years. Do we really need another band like this out there?
Ahh yes, hockey season is here again. The leaves are falling from the trees, frost is spreading across our window panes, and the first snowflakes are starting to crystallize in the air. Wait a minute… what the–? It seems I’m still wearing shorts. Something’s not quite right here.
The realism of the A.I. does seem to be improved in other respects though. Offensively, CPU controlled players make some very intelligent passing plays, and on defense they clog the front of the net and hound you tirelessly as you try to stickhandle around them. This year’s game is so much more balanced than last year, where it was either way too easy to score or next to impossible. There’s a ton of different ways to score this year, it’s not just about one-timers and the good ol’ S-deke. There does seem to be a little too much shot blocking going on from the players though.
It came as a shock to most fans that this past spring, Face to Face, one of the cornerstones of 90’s skate punk, announced that they were ending the band. The reasons were not out of anger, only the fact that the band had nothing left to say. Even that being said, fans felt that they were owed a final tour so that they could hear the songs that had meant so much to them one more time. After much pressing the band realized it was indeed a smart decision to give one last tour and not end on an abrupt note. And so it went that on the 24th of August, 2004, Face to Face would play their last show in Toronto. 






























