City Of Heroes (PC)

City Of Heroes (PC)
Developed by: Cryptic Studios
Published by: NCSoft

Massively multiplayer online RPGs (”MMORPGs” for those not up on their lingo) have been around for years now, and although we’ve all heard about the infamous Everquest addicts and their widow support groups, for all their immersiveness these games have yet to really break into the mainstream. It could be because of the monthly fees that are charged in addition to the game’s retail cost, or it might be the overwhelming amount of time required to invest in such games that holds people back. Or it could just be that the Dungeons & Dragons-inspired fantasy/sci-fi themes on which all of these games are based have a limited audience out there. Not everyone understands what a dark-elf necromancer or half-ogre berserker is, nor are they overly eager to learn.

But what if you could take the MMORPG concept and apply it to a world that everyone does understand? Then you just might have a hit on your hands, and indeed, such seems to be the case with NCSoft’s City Of Heroes. The MMORPG genre has become a lot more diverse and a lot more colourful with the long-awaited release of this game, which puts you in the tights of a superhero fighting alongside others to rid your city of evil thugs, street gangs, and many, many more fearsome creatures. Taking their experience from managing the popular Lineage series, NCSoft has worked with Cryptic Studios to take what’s good and bad about MMORPGs and streamline it all into a game that is accessible, fun and unique, stepping outside the realm of the typical fantasy schtick for the first time.

Having never really played any massive online games before, I can say that this is a great starting point for newbies to the format, and should attract a slightly different crowd. After all, who hasn’t dreamed of having super powers at one time or another? It’s something we can all relate to, and the game’s biggest strength is the sheer variety of characters that can be created. When it comes to online games where you will be interacting with other human beings, customization and creativity are the key to fun, and City Of Heroes puts a seemingly infinite number of costume combinations at your fingertips. No two heroes will ever look the same, and yet it is quick and easy to generate the hero you want.

When it comes to choosing your hero’s powers, there are no weird-sounding class names and otherworldly races to decipher. There are simply 5 basic hero archetypes: the blaster (long range attacks), scrapper (up close and personal), tanker (draws the enemy hits), defender (medic/healer), and controller (crowd control). Within each of these, you choose from a primary and secondary power set, which are themed around a basic type of power whether it be electricity, ice, radiation, or martial arts. As your player gains experience you can choose more powers from within these sets, and eventually you can take generic superhero powers like flying, super speed or teleportation. The options are so plentiful and so equally cool that you will find yourself wanting to create a few different heroes just so you can fiddle around with different powers. This is not a problem since you have up to 8 character slots to fill up.

The combat system is a combination of turn-based and real-time attack systems. You have to wait for your powers to recharge before you can use them again, and you can queue them up in advance but only up to a few moves ahead of time. In other words, the battle will not proceed automatically, you have to interact and direct your hero at all times. Unlike many RPGs, your character does not feel weak at early levels either. By the time you finish the tutorial and reach level 2, you will have 3 powers and a generic brawl attack as well which already gives you a lot of choices in fights. As you gain levels you also obtain new slots for enhancements to the powers you currently have. Instead of finding loot such as magic items and weapons in the game, you receive “enhancements” and “inspirations”. Inspirations are temporary power-ups to recover health or increase damage for example, while enhancements are more permanent power-ups that improve a particular power you have by reducing its recharge rate or making its effects more deadly.

The graphics for this game are very impressive and a lot more than I would expect from an MMORPG. The effects for each different type of power are top notch, and the environments are detailed and realistic. Although there aren’t a lot of environmental elements you can interact with (you can jump into water and swim, which is cool), it’s a lot of fun just running around and exploring. The city feels alive and real (although admittedly there is a hell of a lot of crime going on) and the gameplay feels like Grand Theft Auto only replacing cars with the ability to fly or jump through streets and across rooftops.

Everything in City Of Heroes is set up to maximize your potential to team up with others, which is a good thing because while adventuring solo is possible it tends to get monotonous after a while. Joining a team is a cinch. With the click of a button you are added to a list of heroes in the area from which others can browse and recruit. It usually only takes a minute before you get an invite. Chatting can be done in multiple channels (ie. locally, within a team, within friends), with a user interface that makes communication so much easier than I expected. Spoken dialogue also appears in speech bubbles above characters’ heads, contributing to the whole comic book style of the game, and allowing you to run into the fray while visually proclaiming your hero’s battle cry! At higher levels you can also form super groups (the City Of Heroes equivalent of a clan, which allows for colour co-ordinated costumes), and also take on sidekicks (which allows a lower level character to play at one level below his mentor, greatly facilitating team-up opportunities for newbies). Perhaps the best thing is that experience points are shared, and that the enhancement system randomly drops power-ups directly into players’ inventories, eliminating squabbles over loot and XP. For the most part, City Of Heroes is a socially friendly place where heroes really do co-operate simply because it benefits everyone.

It still remains to be seen exactly how much depth City Of Heroes has. NCSoft and Cryptic Studios have stripped away a lot of the complexity found in other MMORPGs, which makes a game that is accessible and easy to get into, but may grow tiresome eventually. There isn’t much to the game other than beating up bad guys. You aren’t limited to patrolling randomly through the city (although that can be fun), you are also assigned missions from various contacts that you meet along the way. These missions can over time progress into story arcs that find you working your way up through a crime organization’s hierarchy until you take on their leader. However, on an invididual basis they are rarely any more interesting than “Beat 10 guys from this gang in this area” or “Rescue hostages from here”. The missions are usually pretty short, although this can be a good thing since you don’t need to sit down for 3 or 4 hours to accomplish anything — even if you just jump in for 15 minutes you can do something worthwhile.

The other thing with this game is that it’s such a cool concept with so much potential that you quickly become aware of so many things that could be added to make it even more fun. Everyone can list off a ton of missing elements that a superhero RPG really *should* have, for example, City of Heroes currently has no capes, no real environment interaction, and no secret identities. And of course, no playable villain characters and no hideouts either, although they will be available with the first expansion, City Of Villains. In the end, I think they were wise to limit the gameplay options and focus on releasing a product that is solid and error-free. With the Star Wars Galaxies fiasco fresh in many consumers’ minds, NCSoft stepped up and provided an MMORPG launch without any major problems at all. Personally I haven’t encountered any issues other than a little bit of lag here and there, and that’s a bigger deal than you might think.

One thing holding me back from recommending this game to everyone is the monthly fee, which is rather steep at over $20 Canadian a month. On the other hand though, you do get your first month’s fix for free, and City Of Heroes has also introduced a monthly comic book that subscribers will receive in the mail — complete with stories based on events that have happened in the game that month. How’s that for added value?

As it stands, I’ve certainly come to understand what this whole “Evercrack” phenomenon is all about. These games are highly addictive, for better or worse, because they are immersive, dynamic, and never quite the same every time you fire it up because of the high level of human involvement. I can’t say for sure if I’ll still be playing and paying 2 months from now, but at the moment I’m hooked. If Cryptic and NCSoft can keep adding cool new features and keep providing a hassle-free gaming environment, I predict that I will be their bitch for many months to come. — Sean

Jem And The Holograms: Season 1 and 2 (DVD)

Jem and the Holograms: Season 1 and 2 (DVD)

Jem and the Holograms was originally a toy line created by Hasbro. Oncewriter/executive story editor Christy Marx came onboard Jem and her friends weretransformed from mere dolls to the cartoon many came to love. Jem and the Hologramsis best described as a wish fulfillment soap-opera with some action/adventure twists.The show was intended for girls but it was originally aired in fifteen minute segmentsbetween boys’ cartoons on Saturday mornings. The assumption was that the boys werecontrolling the remotes on Saturday morning and that if they wanted to keep theirattention on this girly cartoon they would have to include some action scenes. Itmight also have had something to do with the fact that Christy Marx had written forFantastic Four and G.I. Joe before she began writing for JEM.

As the story begins, Jerrica Benton has just lost her father and inherited half of Starlight MusicCorporation, the Starlight House and some extra surprises. Jerrica’s sister Kimber,along with their friends Aja and Shana help run Starlight House, a foster home for younggirls. When she is in need of money for the Starlight House, she approaches Eric Raymond,new CEO of Starlight Music and the inheritor of the other half of the company. Jerricafinds out that there is no money left to fund Starlight House because Eric has beenembezzling money to promote his new singing trio, The Misfits. The Misfits, who aremade up of three punked out trouble makers, Pizazz, Stormer and Roxy, will stop atnothing to be famous. Jerrica returns home to find a box on her vanity addressed to her.The box contains earrings which bring magical powers to Jerrica and allow her totransform into Jem by the power of Cynergy, a hologram producing machine. With her newfound power, Jerrica and her friends form a band called Jem and the Holograms and takeon the Misfits in a race for popularity, a mansion, a movie deal and more. Of course, nosoap opera would be complete without the necessary love triangle thrown into the mix.In this case, Jerrica keeps her identity as Jem a secret from long time boyfriend Rioand he ends up being torn between his love for Jerrica and his new interest in Jem,never knowing they are one in the same.

In the mid 1980s, holograms were a new and cool technology, pop music was all the rageand MTV was a new channel on which music videos were aired. Jem and the Holograms was anoriginal cartoon which used fantasy and magic and coupled it with adventure and music.Within each episode of JEM were usually three music videos, one Misfits and two Jem andthe Holograms. The Jem and the Hologram songs were usually inspriational songs aboutlove, sharing and respecting others and yourself. The Misfits’ songs were about creatingmischief and winning and squashing people who get in your way. The videos thataccompanied the songs were used to illustrate to the young and impressionable girlswatching the show that Jem and her friends were fun and outrageous and the Misfits weretroublemakers. However, I always thought the Misfits had better songs.

Season 1 and 2 of Jem and the Holograms is incorporated into a four-disc collection of26 full length episodes and some nice special features. Christy Marx does commentarytracks for episodes 1, 13, 23 and 26 as well as a fifteen minute long interview on discfour. Samantha Newark, speaking voice of Jem (Britta Phillips was the singing voice ofJem), also does an interview on disc four, but it is much shorter and is mostlyself-promotional tripe about her singing career. Also included in special features arepublic service announcements where Jem and the Holograms teach kids not to talk tostrangers, how to ride your bike on the street and how to avoid a downed electrical wire.There is a “play songs” feature as well in which you can just watch the music video whichran about one minute in length each.

The final special feature on the JEM DVD is excerpts from the JEM production bible. Itis difficult to read this small white print but it does go into a lot of detail and backstory for Jem and the other characters. It’s too bad that they didn’t have time toincorporate a lot of these details about the characters into the show.In the commentary tracks and in the bonus interview with Christy Marx, she reveals a lotof answers to questions that every JEM fan has ever asked. Have you ever wondered abouta connection between the Misfits in the cartoon and the real band? Marx admits that shehas been asked many times about the connection and she was unware of a band named theMisfits and she is sure Hasbro was not aware of them when they created the toy line.Also, Marx describes the struggle against the toy company’s demands and her own creativeneeds. She didn’t want JEM to be considered a 30-minute commercial.

It was really fun to be reacquainted with one of my favorite childhood cartoons. Eventhough watching the cartoon as an adult I am able to see the flaws and the cheesy aspects,there is still more enjoyment to watching Jem and the Holograms than mere nostalgia.The season 1 and 2 boxed set is truly outrageous! — Alicia

Morrissey - You Are The Quarry

Morrissey - You Are The Quarry
(Sanctuary/Attack)

The Moz man is back with his first studio album in 7 years, entitled “You are the Quarry”. With the addition of a new keyboard player, Moz is ready to conquer the charts and do away with generic modern music.

Morrissey’s lyrics have become less whiny and more opinionated on “You are the Quarry”, touching on subjects like the current events in the United States in the opening track, “America Is Not The World”. I guess after 6 years of searching for a good record deal, among other things, Morrissey is a bit more agitated, hence song titles like “The World Is Full Of Crashing Bores” and “All The Lazy Dykes”. But the most important thing is that it feels and sounds like a Morrissey album by the way he makes you to think rather than only listen.

The majority of the songs are fairly upbeat, and will cause many to shake their asses in some cases. Some of the catchier chorus lines will even get stuck into your noggin. There are also a few slow piano ballads, I guess you can call them, but they are very nice to listen to nonetheless.

Some CDs come with a limited edition CD and DVD package. All I have to say is the DVD is the biggest piece of monkey turd I’ve ever seen in my life. It consists of only one video, a photo gallery of about 6 pics, and lyrics… which are already printed in the cd sleeve. I guess if you’re one of the many die hard fans, go ahead and buy the DVD. Just don’t come crying to me about it because I already warned ya.

For all you Moz fans out there, this album is certainly better than a few of his past works (eg. Kill Uncle). For all other people, it’s worth the listen. I must have listened to it over and over without even knowing because the album flows so damn good.

8.5 on my ass kick meter. — Chian

Melvin Goes To Dinner (DVD)

Melvin Goes To Dinner (DVD)
Written by: Michael Blieden
Directed by: Bob Odenkirk
Starring: Michael Blieden, Stephanie Courtney, Matt Price, Annabelle Gurwitch, Jack Black, David Cross

I had heard of this excellent movie some time ago, thanks to frequent visits to bobanddavid.com, the “homepage” of sorts of Bob Odenkirk, David Cross and other various members and friends of the comedy team that put together Mr. Show, one of (if not the) best sketch comedy show of all time.

With the overall failure of Run Ronnie Run, something led me to believe that this film would end up likewise, as if the stain and frustration of RRR would carry over, that Bob Odenkirk’s type of comedy simply doesn’t translate to film, and was pleasantly surprised to find likewise. Well, er, not totally. Melvin Goes to Dinner is for the most part very unlike what you’d expect from Bob. It is a somewhat arty and simple movie about exactly what the title says: Melvin Goes to Dinner. Written by Michael Blieden (Melvin), it comes across as a play, and when I found out it actually was a play before I wasn’t surprised. The film all takes place at the dinner table, and is carried by the strength and interest in the discussion the 4 characters have. The film also curiously and to its credit, is shown out of sequence, creating interest and allowing small pieces of the stories they tell to come back around again and be re-examined. Also helping the film is several ‘flashback’ sequences as they tell specific stories that happened either earlier that night or long ago. Each of these segments is equally enjoyable as the more theoretical and philosophical conversations that don’t require any more visuals than close-up shots of faces or hands holding wine glasses.

Two of the flashback scenes involve cameos from cult favorites David Cross and Jack Black. David plays an annoying and forceful leader of a seminar where he employs cult-like tactics to push his program, and Jack Black is his usual self as a mental patient who believes he is the Creatress of the Universe trapped on Earth because he fell of his pterodactyl. These scenes are easily the funniest of the film. This isn’t to take away from the talent or comedic talents of the rest of the cast, but more because the rest of the film isn’t necessarily meant to be funny. The stories shared at the table are realistic and honest discussions of things most people can relate to: relationships and infidelity, religion, aging, and the little and almost insignificant fears we all have. No filler sequences about the food or the place. This isn’t “My Dinner With Andre”. There is no comparison. Most people will probably see more similarities to a Richard Linklater art film than anything else. A few of these discussions could have been rotoscoped and placed into “Waking Life”. But I am aided in thinking of this way as the menus and cover artwork have the characters drawn like a comic book. And even though I am yet to see it, this movie is to a degree what I might expect from the upcoming short film “Coffee and Cigarettes”.

There isn’t much more to say of Melvin Goes to Dinner.There are some other minor plot points that tie the film together that best remain unmentioned, otherwise too much would be given away. Definitely pick this one up for rental.

DVD extras include 2 sets of commentaries from the always funny Bob Odenkirk and other cast members. — Goon

Super Size Me

Super Size Me
Written and Directed by: Morgan Spurlock

In the past few years Michael Moore has done a lot to legitimatize documentaries in theeyes of mainstream moviegoers; Bowling For Columbine was very successful because itwas accessible and entertaining (read: shocking and provocative) first and foremost, with thegoal of being educational and well-researched somewhat secondary.Which is of course not to say that his movies are bad, just that they use a different approach to documentary filmmaking that sheds the illusion of objectivity by becoming directly involved in the material. By allowing himself, the “average joe”,to be the main character and star in his movies it makes them much more aggressive and effective in gettingtheir message across.Not surprisingly, we are seeing now that Moore’s tactics have given rise to a number of other wanna-beguerilla filmmakers, all trying to make a name for themselves in the same way whether it be poking fun of somethingor bringing down the system with their own indie movie.

In Super Size Me, movie/commercial/TV producer Morgan Spurlock decides to take a stab at an issue that may notbe as controversial as gun control and violence, but is still a big potential threat to North American life.I’m sure I don’t have to spell it out for you, the film is about fast food, obesity and poor nutrition.The driving force behind the movie is Spurlock’s decision to conduct a rather unenviable experiment on himself:he will eat nothing but McDonald’s food for 30 days straight, 3 meals a day, always “super sizing” his mealwhen asked. Along the way he checks in with 3 doctors and a nutritionist for general health updates and advice.His findings, while extreme in some ways, should come as no big surprise. A steady diet of McDonald’s isbad for you, and yes, even potentially life-threatening.

Throughout the movie it seems that Spurlock has stolen a lot of techniques from Moore’s bag of tricks,including his personal narration, the use of funny cartoons, graphs and charts to illustrate points,interviews and situations that seem suspiciously pre-arranged at times, shocking and graphic images(footage of himself vomiting, and a liposuction operation, for example)and applying silly and ironic music wherever possible (including the late Wesley Willis’ “Rock andRoll McDonald’s”).Like Moore’s movies too, you do get a sense that the filmmaker is firmly pushing you towards one sideof the story, however, there are some moments where he provides opposing points of view too.For example, Spurlock investigates the nutrition at a typical school cafeteria and finds it to bedisgustingly poor. Instead of simply pointing the finger however, he shows that an alternative existsby interviewing faculty from a school in Wisconsin that went out of their way to come up with a healthymenu for students. There is also an interesting balance struck by having Spurlock’s girlfriend in the movie,a vegan chef whose views he clearly distances himself from where possible. Again this maintains hisimage as the every man, by proving that he is not any sort of radical “extremist” (that is, if you considervegans to be “extremists”).

One side of the story that is unfortunately missing here is that of the McDick’s corporation themselves.Although we see Spurlock calling numerous times to set up an interview with a PR person, they neverget back to him. This is a little disappointing and does leave a small hole in the movie, but he avoidsa predictable finale where he would storm their corporate headquarters and demand change. Either he didn’thave the balls, or he knew it wouldn’t have been worth the effort.One can only guess that Spurlock would have ambushedany McDonald’s representative in much the same way Michael Moore goes after Charlton Heston,and really, what defense do they have? Money is the bottom line for McDonald’s, andthey’re making plenty of it. Plain and simple.

In the end you come away from Super Size Me feeling entertained but not necessarily enlightened.The fact that his health was actually endangered by his McDonald’s binge was surprising butdid seem a little exagerrated. It didn’t help that we had to rely on his own personal commentary abouthow he was feeling for the most part, while the doctors seemed too emotionally detached togive a clear impression of the true gravity of the situation.Spurlock did interview some interesting and amusing people, such as Don Gorske (the guy who eats 2 Big Macs a day and isn’t fat) and Jared Fogle(”The Subway Guy”), but they didn’t really do much other than fill up time.

Sadly the gimmick of eating McDonald’s for an entire month is the big draw to this movie, andalthough there are some interesting angles (especially the marketing of McDonald’s to kids andthe state of nutrition in schools), overall there was not enough extra research done to flesh it all out.It may have been more interesting to focus on obesity in general instead of just fast food or just McDonald’s,but of course McDonald’s is such an easy target who could resist?

Still, the movie does accomplish some good; although people know fast food is unhealthy they maynot realize just how bad it is. And even though the average person would never dream of consumingas much McDonald’s food as Spurlock did in this movie, there are some people out there whose eating habits are dangerously close. This movie puts the issue out there and encourages discussion and awareness, andfor that reason alone I hope it gets a wider release so that more people can see it.Also worth noting: McDonald’s has apparently stopped their “Super Size” promotions, a move whichmay or may not have been precipitated by the pressure from this film.

I would not recommend this movie to people looking to laugh their ass off or hoping for anotherpolitical filmmaker who will get in the faces of celebrities and corporate bigwigs.However, it is still interesting and Morgan Spurlock does prove that he has charisma, wit and a senseof humour that could give Michael Moore a run for his money one of these days. — Sean

David Cross - It’s Not Funny

David Cross - It’s Not Funny
(Sub Pop)

In 2002 I named David Cross’ debut comedy CD “Shut Up You Fucking Baby” my album of the year. And I still think it probably deserved it. It was the best of its kind to come out in a while, said what no one else on TV was saying at the time. I mean really, there was so much going on and even Jon Stewart could only get away with so much on the Daily Show. David Cross ripped everyone and everything a new one, and over its two discs could have a relaxed tone and, like Henry Rollins tends to do when given the time, go on short bits and mix it up with very long drawn out stories that only they can tell.

I was worried right away when I saw that this was a single disc. David simply needs more time. It shows on “It’s Not Funny”, which, save for around 10 of its minutes (the first ten minutes, by the way), proves to be the most accurate album title so far this year. David starts out on the right foot, making fun of what people turn into when they have children, and an impromptu shot at Evanescence, it quickly moves into what has become an Achilles heel for a lot of comedians lately: Politics.

Now don’t get me wrong. I’m 1st Lt. Bush Hater these past few years, and anyone who wants to take him down a notch is cool with me, but theres just so many people doing this right now that you better really know your stuff or have something new to say to make this your material. Make it worth 20 bucks plus tax. Jon Stewart gives me this stuff for free every weeknight… it’s always funny, lots of guests and field pieces. The Onion usually gives me a winner headline at least every week. Bill Hicks’ material, though about the first Bush, still has the same impact today. Al Franken, Randi Rhodes and Jeneane Garafolo have 3 hour blocks of this stuff on Air America Radio every day. And Lewis Black does this same stuff on his comedy albums too.

So what makes David’s now worth 20 bucks compared to stuff I already have or is on TV or radio? Nothing. Sorry David, and sorry too Mr. Rollins. For people who don’t know anything about politics you may be doing a service. It may be important right now to rally the troops. I understand. But you’re not working to your respective strengths, you’re repeating yourselves and sometimes, you’re just bringing us down rather than making us laugh or feel better.

It is for this reason I very sadly can’t recommend what was my most anticipated album of the year. Maybe if they had given it two discs it would be okay and it would just be one segment and some other material would save it, however I guess David felt it was important to cram all the politics stuff in there instead.

It’s a shame.

And it gives me yet another reason to hope Bush loses in November, so I don’t have to hear people complain about the same group of people anymore. — Goon

The Pixies (DVD)

The Pixies (DVD)

I was a little hesitant to buy this DVD since the Pixies have always had a certain aura of mystery about them, at least to me anyways. You rarely see pictures of them anywhere, and information about the band was generally hard to come by for a long time, considering that they were only together for 5 years or so and never really had much commercial success. Suddenly, with the new Pixies reunion and subsequent “re-marketing” of the band, there has been a plethora of new merchandise finding its way onto store shelves and a real surge of exposure for them. In a way, it has changed the whole feeling of the band, but I can’t say they don’t deserve all the newfound interest. It’s always seemed that the Pixies were an acquired taste, and it only took North American audiences 15 years to catch on.

While they never did sell many records, the Pixies influence has undeniably been felt in the music world. You can draw a direct correlation between them and Nirvana, as Kurt Cobain was a huge Pixies fan and many people have noted that Smells Like Teen Spirit is a borderline Pixies rip-off. This new DVD is perhaps the most intimate look at the band that has ever been available, so it’s a perfect time for people to discover this long underrated rock foursome.

The main subject of this DVD is the live concert from Town & Country Club in London from 1988. The time of this particular tour was right after the release of Surfer Rosa and captures the band early on at what may have been the most exciting point in their career. They look incredibly young and are clearly having a lot of fun on stage, something that apparently wasn’t seen much during their later tours. The selection of songs is great, from well known favourites like “Where Is My Mind?”, “The Holiday Song” and “Gigantic” to more raw, anguished scorchers like “Something Against You” and their cover of The Beatles’ “Wild Honey Pie”.

It really would have been nice to get a taste of the band’s later material as well, but what can you do? I usually prefer live video compilations that compile songs from different concerts as it can get monotonous after a while watching an entire set from the same camera angles on the same stage. It’s a poor substitute for actually being at the show, let’s put it that way. Still, the video quality and the sound quality are fantastic on this DVD… even a Dolby 5.1 mix is included. The camera work is well done and the annoying “shaky” effects are kept to a minimum. You can’t ask for much better than that.

To sweeten the deal, the other features on the DVD are more than just second-rate filler.

All 7 of their music videos are included. They are admittedly a little sketchy, but there’s something about them that captures that uncompromising and unpredictable energy that the Pixies were known for. If you’ve seen the two videos that were included on the CD-ROM for the Pixies B-sides album, the additional videos on this collection aren’t any better in terms of quality. Although some of them do convey the abstract and generally weird nature of the band, they also (like many videos from the 80’s) seem pretty cheesy by today’s standards because they fiddle with low grade video effects. The video for “Velouria” deserves mention as it is possibly one of the worst and simulataneously best music videos I’ve ever seen. It is a single 3 minute long shot of the band running across some rocks in slow motion set to the soundtrack of the song. Utterly inexplicable, and yet… so very Pixies. On the other hand, the video for “Alec Eiffel” (with the band performing amidst a wind tunnel) or “Dig For Fire/Allison” (featuring the members riding in motorcycle sidecars to a stadium gig) aside from the grainy film quality are still interesting and passable nowadays.

The “On The Road” 30 minute featurette contains behind the scenes stuff with the band on tour in Europe. It has bits and pieces of them travelling, talking, rehearsing and playing throughout many cities. It was all filmed by crew member Myles Mangino, giving it a very personal home video feel at times. Interesting viewing.

“Gouge”, on the other hand, is a 50 minute documentary boasting interviews with a ton of big name artists (most of which are British, proving once again how much more of an effect the Pixies had in Europe). People like Thom Yorke, David Bowie, PJ Harvey, Bono and members of Bush, Blur, Travis and much more all confess their love of the Pixies — not in a kiss-ass kind of way but rather with an honest attempt to deduce what it was about the band that made them so special. Most agree that the band defies categorization and had a ton of talent, but they each had their own favourite Pixies moments and personal observations about the band. It was also brought up that they invented the whole “soft to loud” dynamic that so many bands use nowadays.

One annoying thing about this segment is that they mix in large amounts of footage from the same concert found elsewhere on the DVD. It would have been nice to get some different recordings to go with the documentary, or even to just omit them entirely. Still there are a lot of cool tidbits found in here. There are clips of recent interviews with the band members (although Kim Deal is notably absent) which do add to an understanding of their history. Although it does lift the veil of mystery from the band to a certain extent, in the end I think it gives a greater appreciation for them.

If you’re a Pixies fan you won’t be disappointed with this DVD collection. The price is pretty reasonable and the full concert alone makes it worthwhile, but there’s enough cool extra content to make it something you’ll be watching over and over again for years to come. — Sean