Final Fantasy Crystal Chronicles (Gamecube)
Final Fantasy Crystal Chronicles (Gamecube)
Developed by: Square Enix
Published by: Nintendo
In this time of tight competition among video game systems, less and less game developersare willing to put all their eggs in one basket by working exclusively on one platform.Which means a lot of quality companies are spreading around the gaming goodness, likeSquare, who have finally returned to their Nintendo roots after abandoning them years ago for thePlaystation. Crystal Chronicles is the first Final Fantasy game to hit a Nintendoconsole in about 10 years I think (not counting Final Fantasy Tactics Advance on the GBA),and while it’s not a particularly groundbreaking game,overall I think the world is a better place just for having it.
If you’re a hardcore Final Fantasy geek, you should be aware that Crystal Chronicles is notreally a typical Final Fantasy game. Some may say that it’s a dumbed down, Nintendo-ized versionof a Final Fantasy game, and I can’t say I disagree. That’s not necessarily a bad thing though.The most important thing to realize is that although there is a single player mode,FF:CC is first and foremost a multiplayer game.
A multiplayer game designed to sell a lot of Game Boy Advance systems and link cables, that is.Because as you may have heard, the only way to play the multiplayer mode is for each player to usea linked up GBA instead of a regular Gamecube controller. This is by far my biggestcomplaint about the game, because there’s no good reason for it other than to make Nintendomore money.Using the GBA does encourage co-operation and teamwork by randomlygiving each player different game info on their handheld screen(such as enemy radar, treasure radar, area map, enemy stats, etc), but the other so-calledadvantage of the GBA — navigating inventory and other subscreens without having to pause orslow down the action for the other players — doesn’t really work in practice.This is because the GBA menusand interface are so clunky and laborious to use that there’s no way you would try using themin the middle of a fight lest you become a sitting duck. Not to mention the fact that the GBA’s4-button limit makes it necessary for a “Command List” to be used in order to select what actionyour character can perform at a given time. This means you can only actively do one thing at a time,whether it be attack, defend, use an item, or cast a spell. With that kind of set up,defend is virtually useless because there’s not enough time to switch back and forth betweenattack and defend on the spur of the moment.Although they were trying something new with this GBA connectivity concept,the least they could have done was given the option to use a regular controller as well.It’s a shame because the controller issue detracts from what is otherwise a really fungame.
As you have probably guessed by now, Crystal Chronicles is not a turn-based RPG like mostof the Final Fantasy games. It is more of a hack’n’slash fantasy action game with real-timebattles. The basic story isn’ta good vs. evil type quest and it isn’t particularly ambitious; actually it’skind of mundane, which is at least somewhat original.The fictional world is contaminated by a poisonous substance in the air called ” miasma”. Each town has a giantmagical crystal at its center that counteracts the miasma, but every year the crystal mustbe recharged with something called “myrrh” that grows on trees throughout the land. This is whereyou come in. You are part of a caravan that goes out and collects myrrh for your town every year,fighting monsters along the way and every now and then encountering caravans from other towns.Every year once you’ve collected enough myrrh you return home, visit your family, and then set outagain the next year and do it all over again.
There are RPG elements to the game, although they’re definitely simplified. There are no “classes”of characters, but rather occupations such as farmer, alchemist and fisherman and merchant.Characters don’t have levels, but they do have 3 main attributes that will increase over time based on items and equipment you obtain (strength, defense and magic). One weird thing is thatmagic spells (all of which can be cast by anyone) must be picked up by defeating enemiesthroughout each level, and they are lostagain at the end of each level. I guess this set up is partly to make it easier for friends tojoin a party already in progress without being a liability.The game also incorporates some strange pseudo-RPG features that are similar to Animal Crossing,such as letters you receive from your family at home (which you can reply to), and afavourite food system that determines how much health you recover from eating various foodsbased on your character’s preferences.These are basicallyjust distractions from the main game, however, which is simply about fighting your waythrough each level, finding treasure and eventually fighting a boss at the end toobtain some myrrh.
One twist to the actual gameplay is that you must carry a crystal chalice with you to protectyour party from the miasma in the air. One party member must always pick itup and carry it along as you move, otherwise you will take damage when you step outside itsprotective sphere. (In single player mode there is a computer-controlled mooglewho does most of the carrying for you.) This requires a bit of teamwork, and in fact thisteamwork is mostly what sets Final Fantasy Crystal Chronicles apart from other action/adventure games and keeps things exciting. Combining spells, sharing information, trading items,strategizing and co-operating is what it’s all about. The hectic boss fights at the endof each level are the ultimate culmination of the whole experience.
I suppose the other thing I can’t help commenting on is the sheer beauty of the visuals in thisgame. Final Fantasy games have a reputation for pushing the limits of graphics and animationand in this sense Final Fantasy Crystal Chronicles is at least true to that reputation.Although the character models and enemies are generally very cartoony, the style and detailis breathtaking, not to mention the lush environments and sparkling magic effects.The music and sound effects also add to the fairy-tale like atmosphere and give the gametremendous production quality. If only there was actual audio for the dialogue in the game,it would really have been spectacular.
In the end, it’s these visuals that kept me coming back for more, even when the actionstarted to get a little repetitive. Truth be told this game doesn’t have a lot of replayvalue but there are a few bonuses thrown in, such as mini-games like Blazin’ Caravans(a budget version of Mario Kart that can be played on the GBA). If you happen to knowknow a few people who already own Gameboy Advance systems and link cables, thisgame should not be missed. The multiplayer experience is a ton of fun despite some of itsflaws. Of course, if you don’t have the money or resources to play the multiplayer mode,Crystal Chronicles is still worth checking out… it’s just that you’ll be missing out on most ofits magic. As much as the GBA hawking scam annoys me, I have to admit that this gameis damn good sales pitch. — Sean

In a perfect world we’d get a new Coen Brothers movie at least once a year, and it would live up to the high standards set by the assortment of classics they’ve produced in the past. Unfortunately this isn’t a perfect world, and although the Coen Brothers are currently doing their best to pump out movies at a brisk pace, the quality of the films seems to be suffering just a smidgen.
While Hanks carries much of the movie with a high level of kinetic energy, it is the supporting cast members that really clinch the movie’s true worth. Marlon Wayans will be the most recognizable to many as Gawain MacSam, the inside man for the job who has a foul mouth and gets reprimanded by Ms. Munson on numerous occasions. At times his bad attitude becomes annoying, but he does deliver some funny moments. Then there is the young and brainless football player Lump (Ryan Hurst), recruited for his physical presence (which is, oddly enough, never needed), who refers to Professor Dorr as “Coach”. There is the quiet, ruthless assumed ex-military man known only as “The General” (Tzi Ma), who sports a Hitler moustache and is brought on board for his tunnelling experience. Perhaps the most amusing of all is Garth Pancake (J.K. Simmons), an expert in TV commercial special effects and demolitions who has a problem with Irritable Bowel Syndrome. Last but not least there is a cat named “Pickles”, which really needs no further justification for being mentioned.
In a time of quantity over quality, it’s hard to trust musical recommendations from anyone. It takes more then angular guitars for a band to sound like Fugazi. It just seems people are too easily pleased. Having said that, after being introduced to a band called “We Ragazzi” by a reliable music source, I can safely say that in a time of mis-represented descriptions and unworthy recommendations, I am definitely pleased.
Have you ever regretted something in your past that you just wish you could erase from your mindforever?Sure you have. In Eternal Sunshine of the Spotless Mind, writer Charlie Kaufman explores exactly what might happen if there was a medical procedure to delete past relationships and events from your mind. It can’t fix those past mistakes, but it sure makes it easier to live with them right?In lending believability to this strange concept, he manages to delve into many of the intricacies surrounding love and life, and answer that age old question: is ignorance really bliss?
The meat of the movie takes place with Joel unconscious and being operated on by a group of irresponsible young technicians (Elijah Wood, Kirsten Dunst, and Mark Ruffalo).While they goof off around his prone body, his mind runs through memories of moments spent with Clementine, but at the same time he slowly starts to gain consciousness of things the technicians are saying and doing nearby and reality seeps through.
I think everyone feels a little uncomfortable with the idea of a remake of a classic film. I guess it’s somewhat subjective judging what is classic and what isn’t, and what deserves a remake. Psycho is definitely worthy of the title of a classic film, but was critically slammed when remade by Gus Van Sant. Even the well respected art film director stepped on holy ground, even though his version was an almost shot by shot recreation of the original. I guess personally I’ve never really understood why someone would want to put so much work and energy into something that isn’t truly your own idea. If you’re going to retell a story, then the audience will assume that you have something to add to make it better. Although Dawn of the Dead may not be considered a classic on the same level as Psycho, it does have a fan base so fanatically dedicated to the original series of “Dead” movies that they’re probably a lot harder to please then even the most knowledgeable Hitchock historian.
Although the zombies are the main characters of the film, we find ourselves dealing with the inner workings of a much larger group of survivors co-existing within the shopping mall. A group of mall security guards turned military survivalist bullies steal the story away from the zombies for a little too long for my liking. Luckily the writers must’ve lost interest in this as well seeing as this side story is completely dropped without any real good explanation. You’ve also go the wisecracking asshole, a character who seems conscious of his role as comic relief, as he’s too busy making bad jokes too worry about the swarms of zombies taking over the world. Mekhi Phifer plays an expecting father as he cares for his pregnant girlfriend, who of course has been bit by a zombie. When it’s discovered that the bites are what spread the disease, Phifer takes things into his own hands and hides in a store with his wife for the rest of the movie. I can’t go on without mentioning an unusual cameo by Matt Frewer, best known for his role as the eighties icon Max Hedroom. His screen time rivals that of a Max Hedroom Coca-Cola commercial, and his character is completely pointless. It’s hard to talk about the characters of the film when there were so many, and most of them were so pointless.
Tennis is one of those sports that I’ve never really been a big fan of, at least as a spectator, but it is fun to play when you have an equally matched opponent on the other side of the net. While there have been many tennis video games over the years, none of them ever hooked me enough to play more than a few times. The cartoony Mario Tennis series is the only one that stands out in my mind at all, and this leaves me to wonder if there is a big gap in the video game market here or if I just haven’t been looking hard enough. With the arrival of Microsoft’s Top Spin on the X-Box, however, any such gap has now been filled nicely with the first truly solid realistic tennis game I’ve ever played.
Now, on to the most important element of a sports game: the controls. This is really where Top Spin sets itself apart. The basic controls can be picked up fairly quickly, and after that it is a more gradual process of mastering the advanced moves. Your arsenal generally consists of flat shots, lob shots, or shots with spin on them. There are “safe” shots and serves that are basically guaranteed to be in bounds, and then there are “risk” shots where you are more likely to hit the line or the net (but if you don’t your opponent is going to have a hell of a time returning it). As a match goes on and you win a series of points, there is a gauge in the corner of the screen that indicates to what extent your player is “In The Zone”. The higher your ITZ level, the easier it is to hit these risk shots. When attempting a risk shot your player may also pull off some cool acrobatic moves like a behind the back shot, and as impressive as it looks you’ll be surprised at how easy these are to accomplish.
I’m not quite sure why someone sent this to me to review, but I was confident Waterproof Blonde wouldn’t be my kind of thing as soon as I read the bio and found that their claim to fame is the song “Come On (With Whatever You Got)”, which happens to be the theme song for WWE wrestler Sean O’Haire. With that kind of world wide recognition, what do they need reviews in independent zines for anyways?
If you’ve seen An Evening With Kevin Smith on DVD you know that a Q&A engagement with the foul-mouthed filmmaker is more of a a stand-up comedy act than a serious discussion of film theory and techniques. Although I have found myself becoming less and less interested in his work as a director as time goes on, I still jumped on the chance to see him speak live because I knew it would be somewhat entertaining, and I knew it wasn’t an opportunity that was likely to come around again anytime soon.
I was hoping to hear more stories about his experiences in the industry and working with celebrity egos (like the inanity of the whole Superman movie fiasco that he talks about on the DVD), but there were still plenty of interesting tales to be told on this night. Other notably funny and/or poignant topics included how the trailer for Seabiscuit was so emotional it brought him to tears, how Jason Lee finds the word “porno” and Burt Reynolds hilarious (making Boogie Nights his dream come true), how Regis Philbin was indirectly responsible for the failure of Clerks: The Animated Series, and how Smith himself was inspired to become a filmmaker and struggle through his experiences at film school in Vancouver. Perhaps the most fun, however, was near the end of the night when he confessed his obsession with Degrassi, which surpassed a level of insanity I had expected. In a strange reversal of roles he mentioned to Pat Mastroianni that he had attended a TV/movie expo in Vancouver where he had gotten his autograph (”I’m sure you don’t remember, but that’s okay!”), and how he wanted Stacie Mistysyn (Caitlin) to play Shannen Doherty’s role in Mallrats. He then proceeded to tell the story of how the first thing he did with the money he made from Clerks was purchase the entire run of Degrassi on VHS from Scholastic video for over $6000!
It’s pretty common nowadays for a band to undergo a number of line-up changes throughout its career. A lot of times the line-up that started the band is almost completely different from the line-up still playing in that band a few short years later. Sometimes it is questionable whether or not they should even be using the original band name, especially when the fusion of new blood has taken the band in an alternate musical direction.
It was amazing to watch Damon Che as he would often sit almost motionless, hunched over his drum kit with his head down as his long arms flailed effortlessly about the drums in hypnotic and precise patterns. He has often been compared to an octopus, not only because of the number of arms he appears to have as he plays, but also the undersea-like grace with which he maneuvers. It’s quite interesting, especially when you consider how chaotic the music can get, but it’s as though he is sitting within the eye of the storm. In between songs he would mutter cryptic phrases and gibberish into the microphone beside his kit (the lone microphone on stage) and banter back and forth with the crowd in a schizophrenic manner that reminded me of Hunter S. Thompson or some other well known crackpot. (Whether or not this is entirely an act I can’t say, but I somehow suspect he doesn’t live in exactly the same world most of us do.) The other band members would only quietly sip beer and look content with themselves, although occasionally the goofy-looking bass player laughed at his lines like a stoner sidekick. Even though the new guys on stage seemed like obvious imposters to the band, they clearly knew their shit when it came to performing the songs.
Although Trans Am threw listeners a curve ball with their last release “TA”, Liberation is a fine return to form for these primarily instrumental avante-garde rockers. The band has been known for mixing a variety of musical styles over the years, but 2002’s “TA” diverged a little more than usual, playing out like a tongue-in-cheek 80’s pop record. It alienated some fans, while simply confusing others. Needless to say, it also left many people wondering what was next for the trio.






























