Mario Kart: Double Dash (Gamecube)
Mario Kart: Double Dash! (Gamecube)
Developed and Published by: Nintendo
Nintendo really only had one major title prepped for holiday shoppers this year, that being Mario Kart Double Dash. Many gamers are quick to criticize Nintendo for releasing the same predictable franchise sequels on every system, and often times I feel like whining about this fact as well. How quickly we forget though, the big N is just so damn good at making games that are both familiar and fresh at the same time that we really have no reason to complain at all.
I think that is the key to the success of this new Mario Kart installment. It has the same addictive feel and simple controls as the original SNES game, but yet it also has all kinds of new enhancements that make it a completely different experience. I was worried that it would be a rehash of past titles (especially after reading some reviews that implied exactly that) but after spending some time with it I have found that there’s a lot to be excited about here. Once again I must say that Nintendo does not disappoint… at least not very often.
The biggest change in the gameplay is that racers now compete in teams of 2: one driver and one “item thrower guy”. It’s a subtle difference that does not affect the main controls of the game, but it makes for some pretty interesting team multiplayer sessions. Even for single player controls it adds some new strategies, because you can swap positions of your driver and item manager in order to carry more items at once. Oh, and I should mention that there are a bunch of new items to use as well. In fact, each racer has his or her own special attack item, such as Yoshi’s surprise egg, Princess Peach’s heart shield, and my personal favourite: Baby Mario’s chain chomp.
Other new gameplay additions include the ability to perform a “double dash” (a quick speed boost when coming out of a power slide), and when teaming up with a friend, the ability to reach out and bitch slap an opposing team’s driver as you pass them.
As you might expect, when playing Grand Prix mode there are 3 cups you can initially compete in at 3 speed classes. Each cup has 4 tracks, and although they draw more from the Mario Kart 64 designs than the SNES or GBA versions (kind of a disappointment in my eyes), there are some really fun courses including the “Daisy Cruiser” track which runs laps around the deck of a cruise ship, and “DK Mountain” which features a barrel cannon that blasts you up the side of a volcano.
Now as any Mario Kart fan will tell you, multiplayer action is the key to this game… in particular the battle mode. In addition to the standard Balloon Battle mode, Double Dash introduces 2 new types of battles: Shine Thief and Bob-omb Blast. Shine Thief is a keep-away type game where the objective is to grab the “shine” and hold onto it until a counter reaches zero. It bares some resemblance to “Tag” mode in the Tony Hawk Pro Skater games. Bob-omb Blast on the other hand is a chaotic, frenzied variation on the Balloon Battle. The only items you can pick up are bombs, and it’s a race to see who can score 4 bomb hits on their opponents the quickest. The catch is that every time you get hit by an opponent, you lose one of your own tallies. Both of these new battle modes are welcome enhancements to the game that add even more replay value, but in the end I think the good ol’ Balloon Battle is still tops in my book.
My biggest worry about this game was the controls, as I never felt that the N64’s analog controller did the game justice and I wasn’t convinced the Gamecube would handle any better. Thankfully, on the Gamecube the controls are as tight and responsive as ever. The only unanswered question for me is why they decided to eliminate the feather from the game. The ability to jump over an opponent’s turtle shell was always very valuable, particularly in battle mode. The least they could have done is to bring back the little hop that was once part of the power slide. Those cruel bastards.
I guess the most important aspect of the Mario Kart games is the fact that they appeal to just about anyone. They provide good, clean fun and a control scheme that is simple to learn but hard to master. That’s also probably why it’s one of the few games that seems to attract casual female gamers, and with the new dual rider mechanic and co-operative play mode, you can actually team up with your significant other and play this game together into the wee hours of the morning. Now if that’s not a solution for marital difficulties then I don’t know what is.
Early copies of Mario Kart Double Dash also came bundled with a bonus disc that included playable demos of Star Wars Rogue Squadron III: Rebel Strike, F-Zero GX, Teenage Mutant Ninja Turtles, Mario Party 5 and Sonic Heroes. While none of these games are particularly groundbreaking, you have to admit that free goodies are where it’s at! — Sean

I love strange documentaries, more specifically, documentaries about the strange people and things around us that we don’t normally take the time to stop and admire. And in this age of quirky reality-dominated television programming, I’m willing to bet that I’m not the only one who finds elements of truth more interesting than the characters and plots that are being dreamed up in movie studio boardrooms on a regular basis.
There are a total of 5 different subjects in this documentary, each of which are given pretty much equal time on screen. There is “Wild” Bill Tregle, an alligator wrestler/breeder who lives on a houseboat in the bayou; photographers Bob Walker and Francis Mooney who live in a house overrun with cats; Linda Beech, a former star of a Japanese sitcom who now lives in a secluded tree house in Hawaii; Diana and Ed Peden, hippies who have taken up residence in an abandoned missile silo in Kansas; and zany inventor Ben Skora who has created a futuristic house full of remote control gadgets and gizmos. Who knows how Smith tracked these people down, especially since they are from all across different parts of the U.S., but you can imagine what kind of broad contrasts are showcased here. Each of them takes the viewer through a tour of their homes while telling anecdotes from their lives and explaining what makes their homes so special to them.
There are a lot of different reasons why people go to watch movies. Sometimes you want to laugh or feel inspired, sometimes you want to be temporarily frightened or feel the thrill of adventure outside every day life, and sometimes you just want to see a whole bunch of stuff get blown up. Monster, however, is a whole other kind of deal. It’s the kind of movie that will stay with you long after you leave the theatre, but not one that leaves you feeling particularly happy. In fact, many scenes are difficult to watch and fill you with a sense of dread and hopelessness… but that doesn’t mean you shouldn’t watch this movie. On the contrary, I insist that you to go see it immediately! This movie needs to be seen, if not for the absorbing performances and keen direction, then simply because it’s a storythat deserves to be told.
All of the Oscar buzz surrounding Charlize Theron’s performance in this movie is well-founded and hard-earned. Though we call them “actors” and “actresses”, there are far too many Hollywood stars who earn their keep by repeatedly portraying characters that are minor variations on their own real-life personas. I’m sure acting isn’t the easiest job in the world, but how many roles can you think of that transformed the person onscreen into a character so different you could no longer recognize them? This is exactly what Theron achieves here. While make-up and prosthetics help in the unlikely process of masking Theron’s good looks, she deserves most of the credit not only for gaining 25 pounds to alter her body shape but mainly for mastering a completely different set of mannerisms and speech. With Monster she took a risk that few actresses would take, and that requires a dedication to the art of dramatic acting that you don’t see too often. Compared to some past Oscar winning performances such as Halle Berry for Monster’s Ball, this is the real deal.
The world of nerdy, obsessive cult fandom is a vast one indeed, but everyone knows that at the very top of the heap lies the hardcore fans of those two epic sci-fi sagas: Star Trek and Star Wars. While Trek fans have been hassled for the last few decades with the socially unattractive label of being called “Trekkies” (most prefer the term “Trekker” instead), Star Wars geeks have gotten off the hook, if for no other reason than the lack of a good derogatory name to call them. It may also have something to do with the fact that there was a 15 year gap between Star Wars movies, which meant little to no public outings for the Star Wars enthusiasts between 1983 and 1998.
However, the main chunk of the film follows the exploits of Daniel Alter, a teenager who took his high school equivalency test so that he can skip school and camp out at the head of the Star Wars line for over a month. He is well known in his city for always being first in line to see any movie, and he even has his own special “seat” at the theatre. While Daniel and many of the fans in line are amusing, it’s interesting to see all the chaos and bitterness that erupts when the media tries to hone in on the situation. In this sense there is a bit more to the movie than simply laughing at the stupid people in costumes. In the end, looking back at the Episode 1 craze you see how silly it all was (and how much the wait was not worth it), but you also see how much of a cultural connection Star Wars has, for better or worse.






























