Moneen - Are We Really Happy With Who We Are Right Now?

Moneen - Are We Really Happy With Who We Are Right Now?
(Smallman/Vagrant)

It’s amazing to think that this is only Moneen’s second full-length album and yet suddenly these Brampton Ontario kids find themselves poised to take over the world. This is going to be the album that propels them to the ranks of emo stardom, and deservedly so. Unfortunately, that does not necessarily mean that this is their finest or most memorable work to date.

To be sure, Are We Really Happy With Who We Are Right Now will sound very comfortable and familiar to anyone who has heard their previous recordings — maybe a little too familiar. One of the album’s weaknesses is that there are no surprises waiting for the listener. It’s the same dreamy, layered guitars turning into chugging stop/start riffs, the same wordy song titles and the same sappy lyrics sung in the same vocal patterns. Although these things have become Moneen’s trademark in a way, they are also beginning to sound a bit stale.

With their steady surge in popularity it’s a shame that they haven’t done much to re-invent their style, especially considering that their style doesn’t sound very new or different anymore. Anyone hearing Moneen for the first time could very well be tempted to label them Taking Back Sunday wanna-bes, and what a misleading assumption that would be.

This is because, if anything, Moneen have simplified their music by cutting out some of the sonic experimentation that was found on their last album and replaced it with more standard emo fodder. Kenny and Chris still fiddle with their delay pedals at the end of every other song, but it’s more out of habit than anything else. I guess it should come as no surprise that their first album for Vagrant Records is also their most poppy and accessible release so far. In Moneen’s world melody has always been paramount, but this time they’ve gone overboard. Producer Trever Keith (better known as the frontman for Face To Face) has emphasized the vocal melodies at the expense of just about everything else, and it ironically makes the songs seem more sterilized and distant than emotional. Even the token piano song (”I Have Never Done Anything For Anyone That Was Not For Me As Well”) sounds like exactly that… a token piano song.

Maybe the hardest thing to swallow about this album is that it simply doesn’t have any of the urgency or intensity that Moneen are known for in their live performances. Sure there is some screaming and some attempts to sound edgy on songs like “Start Angry… End Mad”, but it’s only an illusion, one that quickly fades when the pretty-sounding guitars fade in.

As underwhelming as the album feels, however, I have to admit that it does a good job of capturing Moneen’s youthful energy and it still manages to rock out at points. In particular there’s a new recording of the song, “With This Song I Will Destroy Myself”, previously only heard on a Brampton-area compilation, not to mention songs like “Closing My Eyes Won’t Help Me Leave” and “Life’s Just Too Short Little Ndugu” (the latter seemingly inspired by the movie About Schmidt), all of which are trademark Moneen songs proving that if the songwriting formula ain’t broke, it need not be fixed.

Considering that this is only their second full-length release, maybe hopes of a reinvented Moneen are a little much at this point. If you’re looking for something new and exciting on this album then it’s going to be kind of a bummer, but if you’re just interested in hearing what the newest Vagrant band is all about, well you’re in luck because this album proves that Moneen are a perfect fit on Vagrant’s roster, and they don’t have to suck to do it. — Sean

Hulk

Hulk
Directed by: Ang Lee
Written by: James Schamus, John Turman, Michael France
Starring: Eric Bana, Jennifer Connelly, Nick Nolte, Sam Elliott, Josh Lucas

I was thinking recently that the current comic book movie craze won’t last much longer because audiences will grow tired of seeing the same basic superhero stories told over and over again. The truth is, there are enough different comic book stories out there to keep making movies for the next few decades. Hulk reminded me of this, because as we all know, the Hulk isn’t really a superhero at all… he’s just a guy who gets really big and smashes stuff when he’s mad. As many people have pointed out in the past, he’s more of a Dr. Jeckyll/Mr. Hyde or Frankenstein tragic hero, and this movie certainly stays true to that.

Roger Ebert described Hulk as a comic book movie for people who wouldn’t be caught dead watching a comic book movie. This seems completely accurate in a lot of ways… basically I look at it like this: Hulk is what you get when you take a comic book backdrop and focus on the characters and relationships from an art house director’s perspective, and then throw in a large green computer-generated giant.

Director Ang Lee (Sense & Sensibility, Crouching Tiger Hidden Dragon) does not seem like the first person you would ask to direct a big blockbuster comic book adaptation, but I totally respect the fact that they brought him on board. Although Lee has a penchant for romance and melodrama (both of which are given ample attention in Hulk), he also is obviously a fan of comic books and uses some interesting techniques to try and recreate on screen the feel of reading a comic book. He uses lots of cool split screen effects, quick zooms, slow motion, and even some wipe transitions that actually make it seem like pages are being turned. At times these tricks work well by shifting scenes quickly or emphasizing a particular moment, but occasionally they are a little distracting. There are definitely moments where you notice connections to Crouching Tiger Hidden Dragon, whether it be the music or some of the desolate desert settings. Having Lee at the helm has created a very unique comic book movie experience, one that sets itself apart from the X-Mens and the Spider-Mans that have been crowding the theatres as of late.

A lot of people seem to feel that the computer generated Hulk was poorly done. I disagree. I think he looks great and actually moves quite believably, particularly in the scene where he fighting the tanks. The problem is that the rest of the movie is so serious and realistic that the CGI effects stick out like a sore thumb. This isn’t like a Star Wars movie where 75% of the stuff on screen is computer graphics and it all sort of blends together. I don’t know if there were any other alternatives, but it does take away from the movie a little bit because the Hulk is under scrutiny all the time, and although they tried to obscure him by keeping him in the shadows or using motion blur, it’s still hard to buy into the character fully. That said, the only effects in this movie I really had a problem with were the terrible Gamma Ray exposure flashes, which resembled a cheesy Photoshop filter of some sort. I guess they spent all their money on the big green guy instead.

The acting was a very important part of the film, since the action sequences are kind of sparse and the story itself is pretty straightforward. Eric Bana as Bruce Banner does a good job playing up the inner rage, but something about his performance wasn’t particularly likeable. There was just a certain depth that we never get from his everyday life, and strangely the facial expressions from the CGI Hulk seemed more powerful than the ones from Bana himself. Nick Nolte… well, what can you say about Nick Nolte? His performance as Bruce Banner’s father was way over-the-top. Not only did he look like he just got arrested for one of his many drug offenses, but he also reminded me more of Whistler from the Blade movies than a scientist. Jennifer Connelly is really what keeps the movie together, and it’s hard not to compare her role here as Bruce Banner’s love interest Betty Ross to her role in A Beautiful Mind.

It’s tough to say if Hulk will please any audiences fully. Critics have responded well to it, but I think action movie fans will be bored during much of the slow dialogue parts, fans of more “refined” films will just find the whole concept pretty silly. I definitely thought the finale was a little out there myself… it was more like something you’d see in a Japanese anime rather than in a Hollywood blockbuster. It was different, I’ll give it that.

I want to appreciate The Hulk for its innovative approach to telling this kind of story, but I just can’t shake the fact that it seemed to be lacking something… maybe it just wasn’t “fun” enough. It’s true that The Hulk is a darker character, but there wasn’t really any humour at all, and there weren’t many extra little details for the fans (aside from the standard Stan Lee cameo). I’ve never read any of The Hulk comic books, so I don’t know if this movie hit the nail on the head or not. But I always found it odd that The Hulk doesn’t really have any arch enemies per se. I mean, when the U.S. Army isn’t chasing him down and trying to experiment on him, what does he do? Just hang out? I guess we’ll find that out when the sequel comes around. Until then, I have to say this movie’s worth seeing if you’re interested in a different approach to a comic book movie, but I wasn’t motivated to go out and see it again anytime soon. — Sean

Equilibrium (DVD)

Equilibrium (DVD)
Written and Directed by: Kurt Wimmer
Starring: Christian Bale, Emily Watson, Taye Diggs, Sean Bean

When I heard Equilibrium being compared to both The Matrix and 1984, my ears perked up right away. Even moreso when I heard that Christian Bale was starring, but despite my anticipation, it never arrived in theatres nearby. I thought for sure all the hype and The Matrix name-dropping would be enough to bring it to most mainstream theatres, but it’s theatrical run ended up being pretty limited. With the current runaway success of the DVD market, it ended up being a borderline direct-to-video release. After seeing it, I guess I can understand why it got the short end of the stick in some ways. It does have that low budget b-movie feel at times, but that’s still no reason to overlook it. As we all know, low budget affairs frequently offer the best movie experiences of all, and this is one movie that’s worth tracking down and to watch in the privacy of your home.

Equilibrium is a classic tale of a dystopian future. After the inevitable World War III, it is decided that the only way to avoid more senseless violence and death is to outlaw the thing that makes humans most dangerous: emotions. A special drug is administered to the populace to keep them from feeling, and all forms of human expression such as art and literature are outlawed and destroyed. A special police force known as “clerics” are trained to seek out and punish all perpetrators of what they call “sense crime”. However, when one such cleric (Christian Bale) misses his dose, he begins to question the system and finds himself drawn to join the underground resistance movement.

The movie is a product of the mind of writer/director Kurt Wimmer, a man who has limited experience as a director, but who has written screenplays for such movies as Sphere, The Recruit, and The Thomas Crown Affair. He does not deny his influences here. Storywise you’ve got the mass sedation drugs from Brave New World, the oppressive fascist control from 1984, and the destruction of literature like in Fahrenheit 451. In execution the movie definitely draws influences from such innovative sci-fi films as Blade Runner, The Matrix, and Minority Report.

The action sequences are one of the movie’s most appealing aspects, and yet also one of its stumbling blocks. This is where the comparisons to The Matrix come into play, but there’s no bullet time here and no serious martial arts choreography. Kurt Wimmer has tried to invent a new fighting style which he calls “Gun Katas” - the use of double pistols with a variety of body stances and movements to maximize the damage to your opponent based on probability of his own movements. The guns also have retractable spikes on them that can be used to pistol whip people in hand-to-hand combat. As cool as the idea is, Equilibrium didn’t have the budget to compete on the same level as a movie like The Matrix, so unfortunately they have to resort to a lot of quick cutting and shaky cam shots - it’s pretty obvious where they are copping out in some areas. They also didn’t have the opportunity to train actors like Christian Bale and Taye Diggs all that extensively, and their inexperience shows at times. The final showdown near the end of the film which was very anti-climactic and felt like a bit of a cop out as well, but I have to say I respect it a little more after hearing Wimmer’s explanation in the audio commentary. In some instances I was left wondering what could have been if there had been more money behind the production, but thankfully there’s more to the movie than just gun fights.

The lead role in this movie is absolutely perfect for Christian Bale. If you can recall his performance in American Psycho, you can see how it would also work here as a man with robotic calmness who is also supressing powerful emotions that lurk just beneath the surface. Sean Bean (aka Boromir from Lord of the Rings) does a great job as a cleric turned sense offender early on in the film, and both Taye Diggs and Emily Watson hold up their ends of the deal, preventing the movie from seeming too campy or contrived. Sean Pertwee also deserves credit for his portrayal of the creepy Big Brother-esque figure, Father. And did I mention that Nitro of American Gladiator fame makes a brief appearance as a cleric as well?

Probably the best reason to see this movie is for the cinematography, lighting, costume and set design. They did a great job visually, particularly considering the budgetary restrictions. There are a lot of cold, blue hues, and a believable futuristic cityscape with very “cubic” buildings showing signs of urban decay as seen in 1984 or Blade Runner. Much of the movie was actually shot in Germany, so it’s interesting to note that a lot of the buildings really exist in Berlin and the surrounding area. The political symbol in the movie also closely resembles the Nazi emblem, incidentally, and you can notice it repeated in many places throughout the movie, including the muzzle flashes of guns.

The DVD also has a brief 4 minute featurette called “Finding Equilibrium” that is pretty bogus, but the audio commentary tracks make up for it. There’s one by Kurt Wimmer himself, and one by Kurt Wimmer with producer Lucas Foster… you don’t see that too often. The one with Wimmer by himself is the better of the two, as he focuses more on the conceptual ideas than the budget and set locations. Oh, plus it also has the awesome trailer for Tarantino’s upcoming movie Kill Bill on it! BONUS.

Equilibrium is a very ambitious movie, and while it can’t quite match many of the films it is in competition with, it’s still well worth watching for fans of the dark sci-fi realm. Bale’s performance alone is worth the price of admission, and it’s destined to become a cult classic. — Sean

I Am Spoonbender - May 6, 2003

I Am Spoonbender
with The Miniatures, Katja
Tuesday May 6th, 2003 @ The 360 Club, Toronto

It’s a shame when you see a great musical performance and there are very few people around to share the experience with you. Experimental/electronic/avante-jazz/fusion band I Am Spoonbender used to be one of the most talked about indie bands after the release of their debut album Sender/Receiver on Mint Records, but they havesince faded into a certain level of obscurity. I’m not sure why, but it probably has something to do with the fact that they’ve only released two EPs in the last few years, both arguably of lesser quality, the second of which was onlyreleased through a small San Francisco label. Even if their new material isweaker and harder to find, however, that’s no excuse for a poor turn out to a concert from one of the most unique and creative live bands around.

On the other hand, something I might have understood is if people had started leaving halfway through theshow because they couldn’t handle anymore of the opening acts. Although I enjoy having a variety of bands on a given bill, the two openers here were very out of place, and no doubt pushed a lot of people’s patience to the limit.

Katja are a 3-piece hardcore/math rock outfit, and although their precision and energy were admirable, they really didn’t do much for me. They just went up on stage and let loose, but their songs quickly turned into an aimless barrage of distortion and random stops and starts. Perhaps a better sound set up would have painted a more flattering picture for the band, but especially when they injected some screaming into their music it became painfully obvious that they were a mismatch for the show.

The second band seemed to think they were pretty big rock stars, but I’m not sure what universe they are popular in because I sure hadn’t heard of them before. They were called The Miniatures, and they really took their time setting up only to take the stage and play a set that seemed to go on forever. It might not have been so bad except that they were essentially a wanna-be brit pop band singing forgettable commercial rock songs. (They’re actually from Kitchener I think.) They barely moved on stage… they are apparently one of those bands who assumes that their presence alone should be enough to wow you. I found myself wishing Katja had come back for an encore instead.

Luckily, it was worth waiting through just about anything to see I Am Spoonbender live. After setting up their own lighting equipment and changing into some futuristic costumes, they built up some suspense with eerie keyboard noises to set an atmosphere. Then they started things off with a track from their new EP “Shown Actual Size” and got the relatively empty 360 Club moving. To give an idea of how cool this band is, they actually created their own custom microphones out of old telephones for the two singers. So whenever they sang, they would pick up the receiver and talk into it, and when they finished they would hang it up again.

They went on to play a number of brand new songs, definitely in an electronic vein similar to their other recent material. Their current band features 4 members, each of which are armed with a keyboard, although sometimes one of them would hammer away at a live drum kit or lay down beats with electronic drum pads. One of the coolest new songs involved duelling electronic beats on synth pads, for which the lights were brought down as they played with glow in the dark drumsticks. For most of the other songs they had screens set up on stage where they continually cast random primary colours onto while they played. Visually it was a very exciting show.

One of the disappointments of the night was the fact that I Am Spoonbender didn’t play anything from their Sender/Receiver album. The set was almost entirely new stuff except for a couple of songs from their Teletwin EP. It seems like the band has simply chosen a new direction and they don’t want to look back. The new material has energy and creativity, but the songs don’t seem to flow quite like the earlier stuff. Maybe it’s just a little too synthetic sounding to me.

The other disappointment of the night was the fact that the band could not deliver an encore, because of the programmed pre-arranged nature of the music. Regardless, this was one of the best shows I have seen in a long time. I haven’t really been out to a lot of shows lately, but I Am Spoonbender’s reputation was enough to get me on the road to Toronto and they did not disappoint. The next time you hear about this band coming to a town near you, make sure you don’t miss out. They will make you realize just how original and artistic a live musical performance can be, and let me tell you: there are a lot of middle-of-the-road rock bands out there that really should be taking notice. — Sean

Castlevania: Aria Of Sorrow (Gameboy Advance)

Castlevania: Aria Of Sorrow (Game Boy Advance)
Developed by: Konami

As much as I enjoy the immersive 3D graphics of today’s video game world, sometimes you just can’t beat the feel of a good ol’ side scrolling 2D action game. This is what I like about the Gameboy Advance. It’s the only game system on the market nowadays where 3D graphics are not an unspoken prerequisite for a game, and although there are far too many generic GBA side-scrollers out there, it is the only place that you can hope to find a game like Castlevania: Aria Of Sorrow.

The Castlevania series is among the most prolific in videogame history. There are over 20 games that have been produced within the Castlevania storyline, and after a couple of failed experiments in 3D on the Nintendo 64, Konami decided to stick with what works, making it a perfect vehicle for the Game Boy Advance.

Aria of Sorrow is the 3rd Castlevania game to emerge forNintendo’s latest handheld system in 3 years, and arguably the best. What’s interesting is the fact that this game steps away from many of the series’ defining trademarks, but without sacrificing quality or familiarity.

To begin with, this is the first Castlevania game where the story does not involve a member of the Belmont family. Instead it centers around a rather effeminate looking male high school student named Soma Cruz. The game also takes place in the future — the year 2035 to be exact, although this is by no means a sci-fi thriller. In this futuristic time, Dracula has already been vanquished by one of the Belmonts, and yet… Soma is preparing to witness a solar eclipse, when suddenly he passes out and awakens inside of a strange castle. As he explores the castle and fends off the evil that surrounds him, he notices a power awakening inside him. He also begins to learn what we could have assumed from the beginning… that a solar eclipse is one of the many ways through which Dracula can be resurrected! Of course!

As soon as I started playing this game I was hooked. I think the key to this game’s fun factor really is the huge variety in the abilities, weapons and items you can amass. The best part is that within minutes of playing the game your arsenal is already quite extensive. The idea of character building is clearly an RPG concept, but unlike a lot of RPGs, this game doesn’t take forever for your power to grow noticeably. You begin acquiring skills so quickly that you never want to stop because you simply have to see what comes next.

The abilities in Aria Of Sorrow come in the form of souls that you can absorb from fallen enemies. For most of the enemies it’s a random thing (some enemy abilities are harder to absorb than others), but with major boss fights you will always receive their “orbs” after you defeat them. You can even trade souls with friends over a GBA link cable and this “gotta catch ‘em all” theme adds a certain amount of replay value to the game. Most of these souls provide a typical secondary weapon that can be used like in previous Castlevania games, with these secondary weapons ranging from spears, axes and skeleton bones to lightning bolts and attacking animals. Other souls operate differently by providing magical effects that last for a certain period of time (shield, feather falling, petrification mist) or permanently (increased strength, power slide, ability to walk on or under water).

Your choice of primary weapon in this game is also a little different from what Castlevania fans might be used to. With the exception of a whip sword, the standard issue whip is all but non-existent here. Soma prefers to fight mainly with sharp weapons, and really, who can blame him? The game has everything from daggers and knives to a bastard sword, katana blade, hammer, axe, lance, and even… a handgun? Where the heck was that when I needed it back in those older Castlevania games? You can also equip various forms of armour and magical charms as well.

Exploration throughout the game reminds me of the Metroid series in the sense that the game’s general area is not huge, but you need to backtrack a lot and unlock areas once you gain new abilities that let you reach them. There are a few points that allow you to teleport across maps to cut down on some of the repetetive travel time too.

One thing that hasn’t changed is the amazing atmosphere of the game, and the stellar graphics, music and sound that Konami always delivers. This may be a 2D, 32-bit game, but it’s still pretty damn nice to look at, with many different layers of background motion and extremely detailed enemies and environments. It kind of makes me yearn for the good ol’ days of the SNES or even the NES for that matter. I think too much emphasis on 3D graphics has all but killed the market for games that are easy to pick up but hard to put down. Castlevania: Aria Of Sorrow is not groundbreaking or super-realistic and it doesn’t claim to be. It’s just addictive and a lot of fun to play, and in the end that’s all that really matters. — Sean

Elliott - Song In The Air

Elliott - Song In The Air
(Revelation)

It does sound like a stupid name for an album, but “Song In The Air” pretty accurately describes the music that can be found on Elliott’s 3rd full length album. There is a feeling of weightlessness one gets while listening to it as the swirling guitars and ethereal vocals float around you. Then again, after looking at the cover artwork there’s also a feeling that someone’s been smoking too much weed.

Just as False Cathedrals was mostly a disappointment to fans of their Quicksand-influenced melodic post-punk debut U.S. Songs, so too will this album be a let down to those who are hoping for a return to something a little more aggressive. But Elliott are clearly not a band willing to tie themselves down to one sound, they are constantly evolving (which sometimes can’t be helped when you’ve got a new bass player and guitarist recently brought to the line-up). Their evolution is not always for the better, but at least they’re stretching themselves beyond the norm, refusing to repeat the past. This time around, they chose to mellow out and — dare I say it — get a little psychadelic with their music, which makes for some beautiful songs as well as some forgettable ones.

Bleed In Breathe Out originally appeared on a compilation, and I had hoped it was an indication of the direction Elliott were headed: toned down and subtle, but still there was the distinctive voice of Chris Higdon and a hint of electronic elements mixed in. The LP version of the song is different unfortunately… it’s slower and has the electronic drums removed, and making the song sound completely ordinary and uninteresting.

Song In The Air continues with the use of piano and string arrangements that Elliott introduced on their last album, sometimes to the point where it almost relies completely on them. The album’s title track sounds exactly like something you’d hear on a Sigur Ros record, with lush strings and wistful piano, the only thing missing is the otherworldly vocals. It’s a good song, but it sounds so much like Sigur Ros that I can’t help but view it as a second rate knock-off. Other songs are more akin to OK Computer-era Radiohead, such as Beijing (Too Many People), while the final track Genoa is essentially abstract droning noise like something you’d hear on Radiohead’s Amnesiac.

The lead off track, Land and Water, is one of the finer moments the album has to offer. It starts off slow but builds to a chorus of spacey guitar effects and melody.

I think the best song on the album is the 6 minute instrumental song Drag Like Pull. Not only is it one of the most progressive and dynamic songs on the album, but I realize after hearing it that sometimes Higdon’s vocals get repetitive and irritating, and the breathing room created by the missing vocals make for an enjoyable change of pace.

While I can appreciate Elliott’s diversity and musicianship on this record, I still don’t think they’ve made a really inspiring work of art here. They’ve tried, and it still is a very listenable album, but it just doesn’t move me or excite me to the point where I care once it stops playing. I guess I’ll just have to be content to keep waiting to see what the next evolution brings… — Sean